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3D Masterclass: The Swordmaster in 3ds Max and ZBrush : The Ultimate Guide to Creating a Low Poly Game Character (Paperback) - Walmart.com
![3D Artist Hota Aisa shared the workflow behind the Castle environment and explained how the scene was made using 3ds Max, ZBrush, Substance 3D Painter and Unreal Engine 5. : r/80lv 3D Artist Hota Aisa shared the workflow behind the Castle environment and explained how the scene was made using 3ds Max, ZBrush, Substance 3D Painter and Unreal Engine 5. : r/80lv](https://external-preview.redd.it/57mhYFfHQA3bZf9X3RtRvqVR6KAz91HJmdM2TrkBVIY.jpg?auto=webp&s=82d6bcc961e176c15523f8c455da9ac8686b35ee)
3D Artist Hota Aisa shared the workflow behind the Castle environment and explained how the scene was made using 3ds Max, ZBrush, Substance 3D Painter and Unreal Engine 5. : r/80lv
![3DS Max Character Modeling Breakdown - Creating Stylized Characters - Stylized Station - Learn Stylized Art 3DS Max Character Modeling Breakdown - Creating Stylized Characters - Stylized Station - Learn Stylized Art](https://i1.wp.com/stylizedstation.com/wp-content/uploads/2019/07/doubleFinal.png?fit=1920%2C1080&ssl=1)
3DS Max Character Modeling Breakdown - Creating Stylized Characters - Stylized Station - Learn Stylized Art
![Ejezeta on Twitter: "Arrimus 3D shares his workflow for adding wrinkles and folds to ear pads using 3ds Max and ZBrush. https://t.co/JyIHk2Xvxv #3d #model #render #archviz #architecture #tutorial #3dsmax #zbrush https://t.co/c78FJChv48" / Ejezeta on Twitter: "Arrimus 3D shares his workflow for adding wrinkles and folds to ear pads using 3ds Max and ZBrush. https://t.co/JyIHk2Xvxv #3d #model #render #archviz #architecture #tutorial #3dsmax #zbrush https://t.co/c78FJChv48" /](https://pbs.twimg.com/media/FLPxSdXVkAsmYvA.jpg:large)
Ejezeta on Twitter: "Arrimus 3D shares his workflow for adding wrinkles and folds to ear pads using 3ds Max and ZBrush. https://t.co/JyIHk2Xvxv #3d #model #render #archviz #architecture #tutorial #3dsmax #zbrush https://t.co/c78FJChv48" /
![3D Artist Hota Aisa shared the workflow behind the Castle environment and explained how the scene was made using 3ds Max, ZBrush, Substance 3D Painter and Unreal Engine 5. : r/Substance3D 3D Artist Hota Aisa shared the workflow behind the Castle environment and explained how the scene was made using 3ds Max, ZBrush, Substance 3D Painter and Unreal Engine 5. : r/Substance3D](https://external-preview.redd.it/LelNSLvUIEAmdr71mo0uUKzAG24ej_yiQRoKAz_3Wns.png?width=640&crop=smart&format=pjpg&auto=webp&s=f9372f5c585fce2631ff23c5d99db1f8efa77a5f)